Before I begin I have to say that I am not the target audience for Hidden Fortune. I’ve been told by Archiact themselves that it is intended as a casual experience for people who like hidden object games. As a general rule I can’t stand hidden object games and I’m not big on casual games either. But Hidden Fortune isn’t exactly like most other hidden object games and though there are many areas that I feel can be improved, I have to say that it’s the best game in this genre that I’ve played.
When I first saw Giant Cop I thought it looked like a truckload of fun. Being able to stomp around a city as a 200 foot tall police man, help citizens or maybe wreak havoc that only a giant could, and toss crooks and ruffians into a massive collection bin atop the police station all sounded like something you couldn’t mess up. I was pumped. Unfortunately I found the overall experience to be pretty disappointing. It has moments of fun surrounded by periods of confusion, tedium, frame rate issues, and political jokes that were obvious and honestly, not what I wanted out of the game.
When I first began playing Narcosis I didn’t think that I was going to like it. Part of that is because it’s a horror game and I’m getting to the point that I just can’t deal with horror games. They aren’t bad games, they just aren’t for me. But most of it was because for the first few minutes were not great for me. To start with, I began the game holding my Touch controllers and it was telling me to press keyboard keys to start the game. I restarted it thinking that something had gone wrong and had the same thing. Then I noticed it was listed as a seated experience so I grabbed my Xbox One controller and tried again. When it first loaded it still told me to press a key on my keyboard and I was about to lose it, but then it switched to the Xbox controller. Now, I’m not a Touch snob, I will play games that don’t use it, but it seems like a strange choice for this game.
Space Maze probably should have been called something else. Something like Space Obstacle Course, or Space Hair Remover. It isn’t a maze at all as there is only one direction to go, but there are a lot of things you have to avoid hitting while travelling in that direction and that is going to make you pull your hair out at times, so either of the names I have just suggested would work better than Space Maze I believe. Actually, make that Ethereal Blue-ish Somewhere Obstacle Course, because it isn’t really space either. I suppose that doesn’t roll off the tongue quite as well, but it’s more accurate.
You could be forgiven for feeling that virtual reality is practically synonymous with less than stellar, quickly made horror experiences. If you’ve ever played an Affected game then you know that it doesn’t fall into that category. It is certainly a horror experience, just not a bad one. Affected has always been gorgeous, well crafted, and creepy as hell. And when I say always, I’m talking about a long time in VR terms.
Freeze Me is pretty much exactly the game that I’ve wanted since beating Mario 64 and never getting a proper sequel (we can debate until the end of time whether or not Super Mario Sunshine was a worthy successor and you will never convince me.) As soon as I heard about it’s development I began to follow it obsessively and watched every video that I could find on YouTube. This was partly because I was also developing a game and the fact that it was being made by one person was a pretty big inspiration and served to encourage me as I was learning. But a far bigger reason I was interested in it was that it was a bright, colourful platformer in the vein of Mario 64 and after twenty years I was finally going to get to play the game that I had been waiting for.