I have a bad habit of passing over games because they aren’t all that appealing on their store page. Laser Arena Online for the Gear VR had all the markings of a shoddy VR game. It was an online FPS, it was made by “hardcore gamers”, it used only the touchpad for controls and it didn’t look amazing in the pictures. In the reviews section, people were commenting that it should have controller support and the developers were responding by saying that the controller was inaccurate so they left it out for now but they were working on it. Plenty of other shooting games used the controller so I saw this more as an excuse than a good reason.
Gamers are often pretty obsessive. They will spend hours, days, even weeks in front of the TV trying to complete the latest game. Others will wait in line long into the night to be the first to buy the newest release. Many will search the internet looking for tips and cheats on the top game, or post videos on YouTube of the finest hours in gaming. However, there remains some residual guilt: gaming is not healthy and perhaps I should spend less time doing it, and use more of my efforts on healthier pursuits. Hang on there! New evidence suggests that you may as well keep going!
I’m not sure when it happened, but at some point in the not too distant past the future I had been waiting for since my youth arrived. Pretty much the only thing missing from it was flying cars. Holograms, virtual reality, cars with TV’s in them, watching whatever TV I wanted when I wanted, video calling, wristwatch computers and Penny’s computer book from Inspector Gadget are all real things now. It’s true that we (probably) can’t control doors in ancient tombs with our computer books, but otherwise, the phones we carry do a lot of the things Penny’s computer book did. When I was a kid I thought that all of these were going to arrive at the same time. And that time was the year 2000.
It’s confession time. There is a piece of me that I’ve been trying to hide because I was worried about how my audience would react. This has been the case since back in my VR Giant days. I reasoned that it had nothing to do with what I was writing about so I didn’t need to bring it up. But the truth is, there is a lot of hostility in the VR community (really, almost anywhere on the internet) toward this that has made me afraid to be overt about it.
In this entry of The State of the Metaverse I give my thoughts on The Wizards and the news about AltSpace.
To those of us who have longed for VR most of our lives, or who have maybe only gotten into it in the last few years but who have gone all out with it, the obvious end goal is a persistent online world that you can drop in and out of, meet up with friends in, own a home/space in that you can make entirely your own but that is connected via this persistent world to other people’s homes and spaces. In other words, The Metaverse.