When Google Daydream was announced I thought that it had a good chance of being a Gear VR killer. It promised to be on more phones than Gear VR, be built entirely into those phones, it looked to be more comfortable and it had the motion controller. I was ready to jump ship, certain that the one that I was on was sinking. But before it was time for me to get a new phone, Samsung released their controller. That combined with the fact that I’d not been hearing great things about Daydream caused me to rethink abandoning my first love. While what a phone can do with VR is the most important aspect of a smartphone for me, for my wife it’s the camera. And Pixel boasts a pretty solid camera, in fact, at release it was lauded as the best camera on mobile. Thankfully that meant she went with pixel and I could now straddle the two ships, legs akimbo, like Van Damme in that commercial with the trucks. I don’t remember what it was for, but I remember the splits.
Despite the age old idea that you should not judge a book by it’s cover, and by extension, a game by it’s cover art, I nevertheless find myself doing that anyway a lot of the time. I think that adage came to be before a large portion of marketing budget went in to designing eye catching covers. I only bring this up because everything about the Twisted Arrow store art caught my eye, from the yellow and green colour scheme, to the font, to the way the word arrow is being busted up by an arrow, it just screamed production value. I’ve felt this way before though and wound up less than enthused with the product, but I’m happy to say Twisted Arrow is so very close to being every bit as good as I expected it to be.
Batman Arkham VR is both more than I expected and less than it should be. I’ve not watched any gameplay videos of the PSVR version and so I thought that it was mostly a series of galleries with minimal interaction. In a sense it is just a series of galleries, but the interaction is far more in depth than I had given it credit for. On top of that the environments look every bit as amazing as you would expect from a Rocksteady Batman game and so it makes it that much more forgivable that you can’t move around these scenes other than by teleporting to predetermined locations. While I tend to be a fan of superheroes in general I am one of the few that doesn’t understand the extreme fascination people have with Batman. Nevertheless I’ve played many Batman games in my time and this one, despite how it clips your batwings, had me feel the most like I’d stepped into the cowl.
Before I begin I have to say that I am not the target audience for Hidden Fortune. I’ve been told by Archiact themselves that it is intended as a casual experience for people who like hidden object games. As a general rule I can’t stand hidden object games and I’m not big on casual games either. But Hidden Fortune isn’t exactly like most other hidden object games and though there are many areas that I feel can be improved, I have to say that it’s the best game in this genre that I’ve played.
When I first saw Giant Cop I thought it looked like a truckload of fun. Being able to stomp around a city as a 200 foot tall police man, help citizens or maybe wreak havoc that only a giant could, and toss crooks and ruffians into a massive collection bin atop the police station all sounded like something you couldn’t mess up. I was pumped. Unfortunately I found the overall experience to be pretty disappointing. It has moments of fun surrounded by periods of confusion, tedium, frame rate issues, and political jokes that were obvious and honestly, not what I wanted out of the game.