I originally published this article on VRGiant.com. I am taking a selection of articles with me from the site that I feel are worth sharing again or that will in some way relate to planned future content on Dads And Dragons. 

I’ve just finished playing Affected: The Manor and I have to say, this is probably what horror games or experiences in VR ought to be. It’s creepy, it looks great, it’s not too long and even though it has it’s share of jump scares, you pretty much know when they are coming and can be prepared. In other words, you’ll be able to get through this one.


I had played Affected on the DK2 before and I felt very much the same about it. It was creepy, but bearable. Where Dreadhalls is akin to actually being trapped in caverns with terrifying creatures, Affected is much more like being in one of those amusement Haunted Houses. But a really good one.

Affected was one of the better looking games on the DK2 and somehow they have carried the look over very well. There were some surfaces where I could see how flat the textures were on this version, but before long I wasn’t paying any attention to that because I was so immersed in the experience. The biggest graphical problem that I had was with black smear. But I can’t hold that against Fallen Planet as that is a hardware shortcoming and not something they could fix.

Affected is, in a sense, a collection of scenes. The entire time you are walking through a scary old mansion, but it’s when you go into the rooms that the real fun begins. That’s not a strike against the game in my opinion though. I think having a certain level of predictability to the scares is what allowed me to get through without tearing my headset off and nope-ing out. And it’s not as though the halls are just boring interludes between scares. Stuff does happen there, it’s just the big set pieces are reserved for rooms.

Affected - 3

If you played Affected on the DK2, you’re going to notice some repeat tricks here. That shouldn’t really be a surprise as the manor was one of the stages on the DK2 version, but you’ll be happy to know that this manor is laid out in a completely different way and is quite a bit longer if I recall correctly.

I’m going to admit here that I didn’t play with headphones on. There are two reasons for this. One is that I’m home alone with my kids and I need to be able to hear them, but the other reason is that I probably wouldn’t have made it through if I had done. Nevertheless, the sound is excellent and even through my phone’s speaker was really creeping me out. My wife came home when I was part way through the level and there was an especially freaky and drawn out sound (I don’t want to spoil it, but there are only really two contenders for this I think) and she told me that it was too creepy and I had to turn it down. Of course, this was for science so I refused and she closed the door to my office on me. Then I was scared.

The experience lasts between fifteen and twenty minutes, depending on how fast you walk, but Alex Moretti from Fallen Planet told me that the scares are randomized which will add some replay value. There are also “subtle elements throughout that players might not notice on the first play through.” I also believe I saw a point where I could have gone a different way than I chose to go, but that may have been a dead end. I’m not quite ready to jump back in and see for myself, so I’ll leave that to you to discover on your own.


I feel that I would be remiss if I didn’t mention one part that people should be warned about. If you don’t get sick in VR and you want no spoilers at all, no matter how mild, skip the rest of this paragraph. For the rest of you there is a room that seems a bit strange. You walk in and there is a pathway with railings on either side. It looks like a bridge running down the middle of the room. If you get sick in VR, close your eyes and just keep walking for about ten seconds. Then you should be safe. I don’t usually get sick in VR, but this part made my stomach turn.


Overall, for $2.99 you can’t go wrong with Affected: The Manor. It is immersive, with the shortcomings of the phone screen being the only thing that really pulled me out from time to time, and it’s creepy without being ball-bustingly scary. It seems incredible to me how close they were able to get the Gear VR version to the DK2 version. It is certainly one of the best looking games for the platform to date.

  • Comfort Level 65%
  • Graphics 95%
  • Sound 90%
  • Jump Scares 75%
  • Horror Factor 80%
  • Overall Score 85%

Article By:

Daryle Henry | Dads And Dragons
[email protected]

More From Around The Den

Anshar Online – Gear VR, Oculus Go, Oculus Rift

Every once in a while a game comes along that I have a really hard time reviewing. Usually, it’s when I’m reviewing a game that I was really excited about but didn’t initially live up to my expectations. Anshar Online is such a game. The problem, I’ve come to realize, isn’t the game, it’s me. I loved Anshar Wars 2 way too much to come at Anshar Online with any objectivity. I wanted more of the same, but bigger and better. Some of the changes were so jarring right out of the gate that I was thrown off balance immediately and that was colouring my view of Anshar Online. Once I had spent enough time with it to allow Anshar Online to exist in my brain separate from Anshar Wars 2 what I’ve found is an experience that hits most of the same notes that I loved in Anshar Wars 2, but also goes deeper and provides what should ultimately prove to be a better and more replayable experience.

Read More

E McNeill is Re-Releasing Skylight on Gear VR

E McNeill is a fairly prolific developer in the still nascent realm of virtual reality. Being the developer of one of the earliest hits on the Gear VR, the cyberpunk hacking game “Darknet”, he has since published two more strategy games; Tactera and Skylight and ported them to all of the biggest headsets including Samsung Gear VR, Google Daydream, Oculus Rift, and HTC Vive as well as non-VR versions for Windows.

Read More

Laser Arena Online Review

I have a bad habit of passing over games because they aren’t all that appealing on their store page. Laser Arena Online for the Gear VR had all the markings of a shoddy VR game. It was an online FPS, it was made by “hardcore gamers”, it used only the touchpad for controls and it didn’t look amazing in the pictures. In the reviews section, people were commenting that it should have controller support and the developers were responding by saying that the controller was inaccurate so they left it out for now but they were working on it. Plenty of other shooting games used the controller so I saw this more as an excuse than a good reason.

Read More

Benefits of Gaming

Gamers are often pretty obsessive. They will spend hours, days, even weeks in front of the TV trying to complete the latest game. Others will wait in line long into the night to be the first to buy the newest release. Many will search the internet looking for tips and cheats on the top game, or post videos on YouTube of the finest hours in gaming. However, there remains some residual guilt: gaming is not healthy and perhaps I should spend less time doing it, and use more of my efforts on healthier pursuits. Hang on there! New evidence suggests that you may as well keep going!

Read More

Reconsidering Having A Supercomputer In My Pocket At All Times

I’m not sure when it happened, but at some point in the not too distant past the future I had been waiting for since my youth arrived. Pretty much the only thing missing from it was flying cars. Holograms, virtual reality, cars with TV’s in them, watching whatever TV I wanted when I wanted, video calling, wristwatch computers and Penny’s computer book from Inspector Gadget are all real things now. It’s true that we (probably) can’t control doors in ancient tombs with our computer books, but otherwise, the phones we carry do a lot of the things Penny’s computer book did. When I was a kid I thought that all of these were going to arrive at the same time. And that time was the year 2000.

Read More