It has been a long time since I’ve said anything about the Gear VR. Back in the VR Giant days I was all about Gear VR but then Gear VR seemed to enter a dry spell. Every week I would check the games and, well, they just weren’t good. At least I didn’t think so. I was also focusing more on YouTube than on posting written reviews and it’s just easier to record from Rift. These two factors together had me almost entirely ignoring my Gear VR. However, lately there have been a number of games that have caught my attention again and I think they deserve some coverage. The first is Fail Factory.

Fail Factory is a game developed by Armature Studio and published by Oculus. If you pay attention to the Gear VR at all you have probably seen the trailer for the game. If you have and you are anything like me, you thought it looked like an entirely unremarkable game and had no idea what it was about. You could be forgiven for that because the trailer does a pretty bad job of showing what you actually do in the game.

When Fail Factory begins you are an intern at a factory and this purple blob monster thing with huge eyebrows and some sort of flying mech machine takes you through your training, which is basically the tutorial. He tells you that as an intern, it’s your job to do the stuff that no one else wants to do and then he sends you off to your first duty, grabbing blocks with a certain colour on them and throwing them into the receptacle with the corresponding colour on it. It’s pretty simple but surprisingly satisfying. The better you do, the more cogs you earn, which are basically like stars on most mobile games. You can get a maximum of four cogs on a level.

Other training duties include piloting one of the giant mechs the factory makes down a straight path, making sure to step on special tiles as you go; controlling a robot arm that is similar to one of those grab hook arcade games where you win stuffed animals, only here you are grabbing items off of a conveyor belt and dropping them into the recycling incinerator; and building robot components piece by piece, also with the robot arm. Once you have done these activities you are promoted and move past the training to the game proper.

Fail Factory 1

The game proper has you doing the same activities as training, but with new twists thrown in. Now instead of just grabbing the coloured blocks, you have to pick them up and rotate them to find the side that is coloured before tossing it into the correct bin. They come two or more at a time now and there are two rounds per shift, the second round moving much faster than the first making for a much more frenetic game.

In training you piloted the robot mech thing down a straight path. Now you have twists and turns, cannons that fire at you, coloured balls that you have to smash, and more. What starts out feeling like it will be a pretty simple game ramps up in difficulty and, dare I say it, zaniness, pretty quickly.

All of this would be an absolute disaster if the controls weren’t so well done, but I can honestly say that I never felt like I was doing poorly due to unresponsive controls. Some activities just have you using the wand as a pointer, but when controlling the claw it is much more like a joystick and when controlling the mechs, it IS a pointer, but you point at the mech control panel to use the joysticks and buttons there. This sounds awful on paper, but controller the mech is my favourite part of the game. Fail Factory even understands that your remote might have drifted some and every couple of rounds it pauses to remind you to recenter before throwing you into another task. Obviously, it would be far better if it didn’t have to do that, but that’s a hardware problem, not software so this is a nice touch.

Fail Factory 2

The graphics in Fail Factory are pretty simple, but simple works on Gear VR, and it’s the only style that I think would have worked for a game that is basically just silliness. Fail Factory is bright and cheerful and simply a joy to look at. There isn’t a lot of needless geometry bogging down the processor, so it runs smoothly without any frame drops. But you can generally expect that from the games Oculus puts their name on.

As for motion sickness, the only part of the game that might cause some is the transportation between jobs. It’s done via some sort of transport tube, but they are kind enough to block your view while rotation your…whatever you are on into the tube. I can’t imagine that too many people would get woozy from it, but if you’re extra sensitive you may need to close your eyes for a few seconds.

Fail Factory is a ton of fun and based on the leaderboard there doesn’t seem to be enough people playing it. When I closed the game last night I was in second place, which, if you’ve seen my review on the store page, is just not cool. The only time I’ve ever been at the top of the leaderboard before was when I got early access to Anshar Wars 2 Multiplayer mode and there were no other people to compete with aside from the testers. Fail Factory is $5.79 here in the Canadas, and honestly, that’s a steal for a game with this much polish. And with the dearth of worthwhile experiences on the store in the last several months, this is a game that definitely deserves a look.

Grab yourself a GearVR here

Article By:

Daryle Henry | Dads And Dragons
[email protected]
Twitter:@DAD_Daryle
Oculus ID: theregoes2

Around the Den

Anshar Online – Gear VR, Oculus Go, Oculus Rift

Every once in a while a game comes along that I have a really hard time reviewing. Usually, it’s when I’m reviewing a game that I was really excited about but didn’t initially live up to my expectations. Anshar Online is such a game. The problem, I’ve come to realize, isn’t the game, it’s me. I loved Anshar Wars 2 way too much to come at Anshar Online with any objectivity. I wanted more of the same, but bigger and better. Some of the changes were so jarring right out of the gate that I was thrown off balance immediately and that was colouring my view of Anshar Online. Once I had spent enough time with it to allow Anshar Online to exist in my brain separate from Anshar Wars 2 what I’ve found is an experience that hits most of the same notes that I loved in Anshar Wars 2, but also goes deeper and provides what should ultimately prove to be a better and more replayable experience.

Read More

E McNeill is Re-Releasing Skylight on Gear VR

E McNeill is a fairly prolific developer in the still nascent realm of virtual reality. Being the developer of one of the earliest hits on the Gear VR, the cyberpunk hacking game “Darknet”, he has since published two more strategy games; Tactera and Skylight and ported them to all of the biggest headsets including Samsung Gear VR, Google Daydream, Oculus Rift, and HTC Vive as well as non-VR versions for Windows.

Read More

Laser Arena Online Review

I have a bad habit of passing over games because they aren’t all that appealing on their store page. Laser Arena Online for the Gear VR had all the markings of a shoddy VR game. It was an online FPS, it was made by “hardcore gamers”, it used only the touchpad for controls and it didn’t look amazing in the pictures. In the reviews section, people were commenting that it should have controller support and the developers were responding by saying that the controller was inaccurate so they left it out for now but they were working on it. Plenty of other shooting games used the controller so I saw this more as an excuse than a good reason.

Read More

Benefits of Gaming

Gamers are often pretty obsessive. They will spend hours, days, even weeks in front of the TV trying to complete the latest game. Others will wait in line long into the night to be the first to buy the newest release. Many will search the internet looking for tips and cheats on the top game, or post videos on YouTube of the finest hours in gaming. However, there remains some residual guilt: gaming is not healthy and perhaps I should spend less time doing it, and use more of my efforts on healthier pursuits. Hang on there! New evidence suggests that you may as well keep going!

Read More

Reconsidering Having A Supercomputer In My Pocket At All Times

I’m not sure when it happened, but at some point in the not too distant past the future I had been waiting for since my youth arrived. Pretty much the only thing missing from it was flying cars. Holograms, virtual reality, cars with TV’s in them, watching whatever TV I wanted when I wanted, video calling, wristwatch computers and Penny’s computer book from Inspector Gadget are all real things now. It’s true that we (probably) can’t control doors in ancient tombs with our computer books, but otherwise, the phones we carry do a lot of the things Penny’s computer book did. When I was a kid I thought that all of these were going to arrive at the same time. And that time was the year 2000.

Read More